Two weapon fighting is good for melee pure Rogues, because like you pointed out, all of their damage comes from Sneak Attack, and they don't get a second attack at level 5. The problems it has is the following. During your rogue training you learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you to hide messages in … One two handed sword or Pole arm only -e.g.No-Dachi/Katana) for every 2 ki spent deal an extra +1d6 damage on an attack (Almost identical to rogue sneak attack). The amount of the extra damage increases as you gain levels in this class, as shown in the Sneak Attack column of the Rogue table. That is your usual attack routine. Rogues may get the best use out of two-weapon fighting ... don’t allow it to work with Sneak Attack; rogues end up cleaving all the time which doesn’t really make sense and kind of screws over the fighter. But it is absolutely a little under-powered in 5E. If you have the Two-Weapon Fighting feat and use light weapons, the penalties go to -2, not -1. College of Whispers is less explicitly designed for two-weapon fighting, but Psychic Blades functions sort of like a rogue’s Sneak Attack. With two weapon fighting and sneak attack you also don´t have to worry about losing your ASI or extra attack. So two weapon fighting is not exactly a trap, but something that requires beign careful in its application. The additional range gives a party with multiple rogues a reliable avenue to gain sneak attack. Additionally, some equipment provides you with incentive damage when you meet the prerequisites for sneak Attack, even if you don’t possess some sneak attack dice. Two weapon Fighting is rightfully considered the weakest fighting style in 5e and for good reason If i might say so. THIS IS WHY ONLY ROGUES AND NINJAS SHOULD USE TWO WEAPON FIGHTING. When you take the Attack action and attack with a light melee weapon that you're holding in one hand, you can use a bonus action to attack with a different light melee weapon that you're holding in the other hand.You don't add your ability modifier to the damage of the bonus attack, unless that modifier is negative. In addition to what everyone else has said, remember that rogues can use sneak attack once per turn rather than per round. Since rogues don’t get extra attack, the bonus action attack is a critical to their damage output. Sneak Attack 5e expires d6, yes. Greater Two-Weapon Fighting: With 2/3 BAB and TWF penalties, it's very difficult for a Rogue to hit with their third iterative attacks, so it's perfectly acceptable to skip this feat. 4e had rogues deal sneak attack once per turn, though it was much less damage, but 4e also had a lot more damage going on overall, and the rogue got to do all sorts of shit. 1) It eats the bonus action when there are several superior ways to spend it. 2) It scales badly with the … You can only apply sneak attack damage once per turn, but it can be on any attack you make ("to one creature you hit with an attack"). The rules on Two Weapon Fighting state:. When does he add his sneak attack damage? Both. This could be 5 levels of Fighter, Barbarian, Ranger, or Paladin, Blade Pact Warlock with the correct invocation, or 6 levels of Valor Bard or Bladesinger Wizard. As I understand it a Rogue could have the TWF feat and enjoy fighting with two daggers and getting +1 on his damage for doing so (rather than two extra attacks). Sneak Attack Setups - Taking Arcane Trickster can give you a flanking ally (with find familiar) or set you up for a more consistent way to attack with advantage (with true strike). While getting weapon damage a second time is nice, getting a second bite at proccing Sneak Attack becomes more important as you level up. Like if you land your attack with a rapier could you expend a spell slot to deal the radiant damage? For melee rogues, two-weapon fighting is the main candidate. You apply sneak attack damage on every attack, when the enemy is flat-footed, denied their dex bonus, or you are flanking them. Back to Two Weapon Fighting. Rogue Subclass. I … I have a Paladin Rogue that I am working with and want to know if sneak attack and divine smite could be use simultaneously. D&D Creative Director Mike Mearls recently tweeted about revised Two-Weapon Fighting rules, including a poll about where its damage output should lie: Mechanics Any discussion regarding two-weapon fighting involves these mechanics: Two-Weapon Fighting bonus action Dual Wielder feat Two-Weapon Fighting style Let's explore these mechanics first to identify where we have wiggle … The Rogue's biggest challenge is applying Sneak Attack reliably. Two weapon fighting is already fairly good when a class has a lot of on-hit effects. Pathfinder Rogue Guide (1st-13th level) | Optibuilds.com Character optimization guide for the Pathfinder Rogue. I think with the way advantage benefits sneak attack criticals (one roll needs to crit) over how TWFing benefits sneak attack attacks (first hit needs to crit), the ranged rogue might pull ahead in damage at the higher levels. Conclusion Considering that normally a character will have something like a 16 ability modifier for their main damage dealing stat we can use that as a base-line for our attack modifier. It even grants the Two-Weapon Fighting Style as an option, and lets you expend your dice as part of a successful strike, rather than as a separate action. It may make the entire fighting style feel like it warrants a feat to be competitive. A Rogue out there with no ally within 5 feet of the enemy and no advantage can simply use the "help" action as his action to give his his spiritual weapon advantage and get a sneak attack in. Not overpowered at all - you can still only sneak attack once per turn. Two Weapon Specialist []. The machine gun nature of the sneak attack from 3e and 3.5e is gone. Your attack bonus should be: *+3 for your base attack bonus as a 5th level rogue. One thing to bear in mind is that sneak attack damage is gained per round (IIRC) rather than per attack, so rogues don't gain the huge mechanical bonuses from TWF that they do in 3e. I am keeping in mind the rules about Two-Weapon Fighting (from the 5e SRD): ... = 0.84 extra average damage per sneak attack die for two-weapon fighting over single weapon fighting. If the rogue uses his bonus action for two-weapon fighting he has two attacks. And also you can get several of these, they pile together. This is one reason to use an offhand weapon as a Rogue, and it's not like they have anything else to use the offhand for. Two-Weapon fighting truly benefits classes that stack damage on their attacks. The Swashbuckler all but eliminates these times, making the Rogue an even more reliable source of damage. The rogue can attack on its turn, deal sneak attack with its action or bonus action attack (but not both), then on another creature's turn the rogue can use its reaction for an Opportunity Attack and use Sneak Attack again if all the criteria are still met. Dash in, attack, retreat. Any character can engage in Two-Weapon Fighting, so long as they are wielding two light finesse melee weapons. Worse if the rogue has disadvantage and there is an ally in 5 feet the rogue can nulify the disadvantage to get his sneak attack. Ijiatsu Strike (Great Weapon Fighting-e.g. Getting a second weapon attack is very powerful, as your damage comes from your 1/turn sneak attack, so having two chances of applying it is a big boost to your damage output. If you're using 2 weapons, you have more options. While that's relatively easy in 5e, there are still times when you won't manage to Sneak Attack. A rogue can always keep an extra weapon around just in case they need to two weapon fight if they miss their main attack to deal sneak attack. Five years after 5e came out, and after all this time these weird corners in the rules keep getting in the way. If you hit with the first attack (and get sneak attack etc.) So yeah. Saber Dance (Two Weapon Fighting-Two Swords only e.g. For elaboration, read on. Rogues should be all about ways to gain very good to-hit bonuses to ensure landing their sneak attack damage, using sleight of hand or the like (see Aria vs Night King). edit: finesse is … Re: sneak attack with two weapon fighting. So RAW on Reckless Attack reads: “Starting at 2nd level, you can throw aside all concern for defense to attack with fierce desperation. Improved Two-Weapon Fighting: 4 total attacks can mean a huge amount of damage. ... etc. The rogue is in a weird place. I assume you’re referring to the fighting style, in which case, the answer is no, the rogue does not gain the TWF style, unless they dip into a class that grants that fighting style. Your best options are a rapier or scimitar, and dagger for two-weapon fighting, or a hand crossbow at range. You watched and studied fighting styles of skillful fighters. At level 5 you attack with +6, 1d6+5/1d6+2 and can add 2d6 sneak attack once. Fighters are better off just using a two-handed weapon. Sorry of this a dumb question, but I have been looking everywhere for a 5E answer and I have come up short every time. Since Two-Weapon Fighting (TWF) only allows you to make an off-hand attack if both the weapons you wield are light, many new players are tempted by the allure of upgrading that damage die with the Dual Wielder feat. It depends on how they are triggering the sneak attack damage, unless I am mistaken. Because you didn’t want to rely only on your sneak attack and you want to be able to fight in face to face situations as well, you “steal” some of their techniques. It doesn't scale for classes that don't have extra attack, but rogues were already somewhat interested in two-weapon fighting. Usually as a rogue, especially a swashbuckler, you don´t want to stay too much in close combat. This exacerbates that issue. A: Make both attacks, then choose one (successful) attack to add sneak attack. The rogue's one attack in this scenario would be better off using the rapier than the dagger. Thieves’ Cant. At low levels, the chance to do 2d6 will outweigh the 1d6 from shortbow. Sneak Attack: A pile of d6's to drop on your foes.Sneak Attack is the Rogue's primary source of damage, but because it can be hard to bring into play, Rogues occasionally find themselves useless in combat. Two-Weapon Rend: Your damage from Sneak Attack will completely eclipse this. Any multiclass that would grant the rogue the Extra Attack feature would allow her to perform three attacks in a round, given that she is using two-weapon fighting. Two weapon fighting equals twice the chances to successfully apply sneak attack … Fighter builds, even though they have access to two weapon fighting style probably want to go two handed weapons or … So I build a shield Master rogue and I’m wondering if two weapon fighting is better damage ... D&D 5E Shield Master vs Two Weapon Fighting on a rogue. A rogue can add sneak attack damage once per turn to a hit that meets the sneak attack requirements. The volume of 'on hits' you can get in DnD5e is generally pretty low in most cases, especially because things like a rogue sneak attack are only available once per round. TL;DR: No. Your sneak attack damage applies to all attacks where the target is flanked or denied his Dexterity modifier to AC (whether he has one or not). For example, if said Rogue is flanking a sneak attack target and hits with both attacks, the damage is 2d4 + 2d6. Often an Ability Score Improvement (ASI) to your attack stat is the more effective and versatile choice.… Well, looking to video games for inspiration, two-weapon fighting is for when you want to apply multiple 'on hit' effects, while the big weapon is for the big damage.