Add some options for Artillery Shell
Vehicle Laser weapons, Electric Car, Tank, Train. It requires 10 gear, 5 copper plates, 15 steel plates. Balanced with vanilla weaponry, and extends end-game with MK3 weaponry (including powered armor and tanks). They should be in the weapon slots in the bottom right corner of your screen. A small mod I made that adds my favorite video game weapons of all time to Factorio. They are the only 3 weapons you will ever need. Once your factory gets big enough, it can get rather tough to track all the bits and pieces’ … Now compatible with the planets and moons from Space Exploration. Press Control + Tab (or \ ) whilst in a spidertron or whilst hovering over one with the mouse to rotate through 5 different weapon options. This page tells you how to download and install mods, and gives a quick overview of what you should keep in mind when creating a mod. Range is 20 vs the submachine guns 18. Adds 13 new unique Spidertrons! Pistol. This minimalistic mod allows adjusting the robot lifetime. A reference to the legend “Indestructible Nokia”. Sure, the explosions blast out in a ring, but then they just stop. Weapons are used to kill enemies and to damage or destroy buildings and environmental features like trees. Pages in category "Weapons" The following 7 pages are in this category, out of 7 total. New weapons: laser gun and 20mm submachine gun. After switching to experimental 0.15.x 3 days ago i lost the ability to switch weapons. Bottleneck. Adds an assault rifle to military tech 3. Compatible with Bob's Power and Factorissimo. To my knowledge, in vanilla Factorio, AmmoType.energy_consumption is only used in laser turret and personal laser defense. How about firing EIGHT bombs scattered with just a single shot? For more detailed instructions on creating mods, you may view the modding tutorial page.If you are looking for the modding API, check out the official Factorio Lua API documentation website. It also adds a Minigun for the Late Game. It shoots faster then the submachine gun and has a damage boost of 20%. Balanced with vanilla weaponry, and extends end-game with MK3 weaponry (including powered armor and tanks). This mod adds Akimbo Weapons. Factorio.com | Forums | Wiki | Mod Portal. Machine gun, shotgun and flamethrower have all been given their own 'spidertron version' with increased range and damage compared to normal. (Locale: English, Deutsch, 正體中文, Português Brasileiro), “Destroy the world!” is now redefined by this mod. The final answer to the question: I have a gun, why should I walk? Slightly reduces connection range to force connection ranges to odd numbers of tiles, then raises power coverage range to match. Mod adds: 25mm cannon for vehicles. Allows the Spidertron to fire any type of weapon by cycling through different loadouts with Control + Tab. Factorio Direction ↳ Ideas and Suggestions ↳ Outdated/Not implemented ↳ Frequently Suggested / Link Collections ↳ Implemented Suggestions ↳ Development Proposals ↳ Balancing; Contributions ↳ Mods ↳ Download mods ↳ Mod portal Discussion ↳ Mods ↳ Mod Packs / Libs / Special Interest ↳ 5dim's mod ↳ Angels Mods Also adds two featured weapons from “Doom”: Plasma rifle, BFG 9000. Mod request: Weapon Slots Post by Mezmerro » Sat Sep 17, 2016 9:01 pm Can someone please make a mod that increases the number of weapon slots (preferably via research), or failing that adds weapon loadouts you can switch with a hotkey? (Locale: English, Deutsch, 正體中文, 简体中文, Português Brasileiro), Greatly expands the extent of mine warfare! (Locale: English, Deutsch, 正體中文, Русский, Português Brasileiro), Mod Mash Splinter for Defense, Adds alien defense systems and new artillery including atomic, Base game Combat improvement mod Updated for 1.1. Makes the supply area for small and medium electric poles match their wire reach, so that you can get full coverage from drag-building power poles. Factorio. ↳ Factorio Direction ↳ Ideas and Suggestions ↳ Outdated/Not implemented ↳ Frequently Suggested / Link Collections ↳ Implemented Suggestions ↳ Development Proposals ↳ Balancing ↳ Contributions ↳ Mods ↳ Download mods ↳ Mod portal Discussion ↳ Mods ↳ Mod Packs / Libs / Special Interest ↳ 5dim's mod - Add damage technology. Every Weapon needs to be first researched. When you first start Factorio, you will only have a Pistol available. How about firing EIGHT bombs scattered with just a single shot? Care has been taken to emulate and align with Factorio's vanilla aesthetics. Faster combat robots with more friction so they orbit less around you and stay closer. Fire power, more more Fire Power ! Currently includes napalm MRV missile, poison MRV missile, atomic MRV missile, plutonium MRV missile. One atomic bomb can only destroy a small portion of enemy base? (Locale: English, Deutsch, 正體中文, 简体中文, Русский, Português Brasileiro). Aims to fill the gaps the vanilla game should have. New turrets: vulcan (20mm turret), vulcan mk2, laser turret. It shoots faster then the submachine gun and has a damage boost of 20%. Adds recipes for manual-only versions of artillery. Also adds two featured weapons from “Doom”: Plasma rifle, BFG 9000. For more Factorio guides, make sure to check out our dedicated area here at PwrDown! The capsules are fun, but even more fun when you can use them a bit quicker, without the hassle of switching between them and the deployment being automated when you shoot! No need to craft any ammo. Copyright © 2015 - 2021 Wube Software - all rights reserved. Just craft these electric-powered weapons. Spidertron? Extends turrets via ranking system based on kills. Everything in this mod was carefully edited to be as balanced and good looking as possible for an authentic vanilla feel. Directs your artillery to bombard a selected area without having to target individual shots, Adds different classes and tiers of tanks in-par with power armors, having vehicle equipment grid. In manual mode, a special itemis used to point-and-cli… In automatic mode, when the train is stopped, the artillery wagon will automatically scan for enemy structures(spawners and worms) and shoot at them. -Highly customizable
Wether high firepower, early game, speed, inventory size or fog war reveal, there is something for everyone. Factorio-True-Nukes.
The other way of installing Factorio mods would be by doing it manually. Copyright © 2015 - 2021 Wube Software - all rights reserved. Now back and updated for Factorio 0.16!This mod expands on some gameplay aspects that are limited, such as alternative energy generation, offensive weapons, tanks, defensive walls, etc.I take balance very seriously. It also affects the shooting speed of gun turrets and defender robots. The Pistol is the most basic weapon in Factorio. Laser machine gun. Artillery wagons have a massive range, outranging fixed fortifications by a factor of 10 or more. by maxikaaz. ZombiesExtended Weapons adds higher tier weapons and explosives. There are custom icons for the weapons, ammo, and technology: /. The Minigun is WIP. Range is 20 vs the submachine guns 18. You can cycle between weapons by pressing the the TAB key. (Locale: English, Deutsch, 正體中文, 简体中文, Português Brasileiro, Español), Vanilla combat robots have ridiculously short lifetime. (Locale: English, Deutsch, 正體中文, Português Brasileiro). Adds a few weapons that have terrain destruction or terrain altering capability, which are featured weapons from “Sid Meier's Alpha Centauri”. Energy weapons damage (research) affects the damage of laser weapons and combat robots. Now back and updated for Factorio 0.16!This mod expands on some gameplay aspects that are limited, such as alternative energy generation, offensive weapons, tanks, defensive walls, etc.I take balance very seriously. Definitely too OP for PvP matches or ordinary PvE games. Cycle between weapons by pressing ‘TAB’. This mod reskins the items, structures, equipment, and technologies added to Factorio by Bob's Mods, adding tier coloring and labels. - an artillery shell which does almost no damage but uncovers a large area of the map. … Now back and updated for Factorio 0.16!This mod expands on some gameplay aspects that are limited, such as alternative energy generation, offensive weapons, tanks, defensive walls, etc.I take balance very seriously. - Replaced weapons sounds - Grenade now have bigger explosion sprites - Added smoke puff effect for bullet impact and rock destruction 1.1.0 - Updated for Factorio 1.1 - Reworked texture scale - New splatter decal and splash effect from Source - Increased alien gibs and bloodspray - Added debris for rock destruction and big explosions Currently includes napalm MRV missile, poison MRV missile, atomic MRV missile, plutonium MRV missile. The Factorio in-built atomic weapons are tiny, and don't really model the destructive side-effects of the blast. A Factorio mod adding realistic nuclear blasts, and more nuclear options, as well as Thermobaric weapons. Vanilla oriented and balanced. Also buffs other features about these robots that you can configure in the mod settings. The Minigun is based on Mete´s Minigun. Adds alternate weaponry choices from mid-game, which is based on the alien science pack from “Schall Alien Loot” mod. Also adds two featured weapons from “Doom”: Plasma rifle, BFG 9000. -Should be compatible with all mods. Adds an assault rifle to military tech 3. Weapon tweaks PvP. Add new components, ammunition and weapons to Factorio. Currently includes cluster artillery shell, napalm artillery shell, poison artillery shell, atomic artillery shell, mine scattering artillery shells (of various land mines). Adds recipes for manual-only versions of artillery. Turrets are built using salvaged self-learning AI tech from your ship allowing them to get deadlier with practice. Below, you can read our short guide on how to use weapons in Factorio, and how to actually shoot. It is recommended to upgrade to the Submachine gun as soon as possible. - Increase Artillery shell damage by research
(Locale: English, Deutsch, 正體中文, Português Brasileiro), Adds various artillery shells. One atomic bomb can only destroy a small portion of enemy base? The Railgun, Rocket Launcher, and Super Shotgun from Quake 2 in all their glory. Tried to balance PvP so that you can leave your base on hostile world for long time (and go sleep perhaps). Log in. Now we also have electric-powered weapons! This mod provides the following weapons: Laser rifle. When you need to call down the thunder to deal with those pesky biters, launch a rocket with an ion cannon into orbit and show the bugs who's boss. Adds various land mines. Having a Pistol & Assault Rifle equipped at the same time. Should work with mods that add artillery.
In Freeplay mode, the player starts with a pistol and 10 firearm magazines . Switching Between Guns in Factorio. Rank buffs individual turrets. How to Shoot in Factorio Adds upgradeable vehicle gun and rocket turrets, for a fun alternative to turret creep, Adds a bigger Artillery with intercontinental range. Log in. Equipment for tank. Not overhaul nor OP. Install Factorio Mods Manually. Add new components, ammunition and weapons to Factorio, Adds upgradeable vehicle gun and rocket turrets, for a fun alternative to turret creep. (Locale: English, Deutsch, 正體中文, 简体中文, Русский, Português Brasileiro, Español), Adds a variety of weapons to wage war. Early-Mid Tier Spidertrons for all your spider needs. Adds a collector tool for Klonan's Unit Control mod to collect selected units back into player's inventory. Equip them in any gun slots, "ammo" (called charges in this mod) will be generated automatically! Automatic mode cannot target mobile units (biters and spitters); shells do, however, damage mobile units in the vicinity of impact normally. Mega laser cannon. Everything worked fine on vanilla, but after switching pressing Q simply does nothing to weapons tab. Adds alternate weaponry choices from mid-game, which is based on the alien science pack from “Schall Alien Loot” mod. [Alpha release] Fuse Capsules with ammunition. - Settings availavble for damage Increasement, Base damage, Base effect area(radius)
Adds various strategic missiles. Fire power, more more Fire Power ! Firstly, find a mod you like on the Factorio Website and download it as a .ZIP file. The weapons all have the sounds from Quake 2. by Immka228. You can modify the speed and the friction in the settings. By unlocking the ‘Military’ options in the Research Tree, you’ll unlock new weapons such as Sub-machine Guns, Shotguns, Grenades and even Atomic Bombs. Turrets generated so not limited to vanilla, identifiable by overlaid rank insignia. Below is a list of weapons currently in Factorio. Not overhaul. Balanced with vanilla weaponry, and extends end-game with MK3 weaponry (including powered armor and tanks). Factorio.com | Forums | Wiki | Mod Portal. (Mod name is just parody, Not more or less than that) Add some options for Artillery Shell - Increase Artillery shell damage by research - Settings availavble for damage Increasement, Base damage, Base effect area (radius) - Add damage technology This is a property of the "fake ammo types", which is embedded in the turret/equipment definitions. It is totally unused/undefined in other "actual ammo types". All Discussions ... My weapons is like crap compared to what i can do with drone capsules when fully researched everything in the game. Re: [MOD 0.12.29] Nucular 0.2.0 - Nuclear Reactors and Weapons Post by Sanguion » Wed Apr 27, 2016 8:56 pm Just fixed a conflict between this Nucular_0.2.0 and MAIN-DyTech-Power_1.1.5 where (upon creating entity nuclear-reactor) Dytech's control.lua was trying to manipulate Nucular's reactor due to an entity name in both being nuclear-reactor. #2. Portable Mini Turrets to help out Early Biter Attacks, Vanilla-friendly extension of weaponry. Adds various strategic missiles. Laser shotgun. (Locale: English, Deutsch, 正體中文, Русский, Português Brasileiro). Currently includes incendiary land mine, anti-tank land mine, napalm land mine, poison land mine, atomic land mine. Adds alternate weaponry choices from mid-game, which is based on the alien science pack from “Schall Alien Loot” mod. New tank with a lot of weapons. Ammo is saved between weapons, so you can rotate back to a weapon and its ammo will still be there. Should work with mods that add artillery. Weapon shooting speed (research) affects the shooting speed of all firearms magazines, shotgun shells, rockets and cannon shells. Factorio Direction ↳ Ideas and Suggestions ↳ Outdated/Not implemented ↳ Frequently Suggested / Link Collections ↳ Implemented Suggestions ↳ Development Proposals ↳ Balancing; Contributions ↳ Mods ↳ Download mods ↳ Mod portal Discussion ↳ Mods ↳ Mod Packs / Libs / Special Interest ↳ 5dim's mod ↳ Angels Mods Laser sniper rifle. WeaponPack. Again, this will require you to create an account on their website and then link your Steam account to your Factorio … Lot options for game.Do you want it to be easier or harder?No problems! Everything in this mod was carefully edited to be as balanced and good looking as possible for an authentic vanilla feel. Nah, they're mere Insectitrons. It requires 10 gear, 5 copper plates, 15 steel plates. The Pistol can only handle the smallest of enemy threats and the player will frequently take damage when trying to use it for self-defense. ( Mod name is just parody, Not more or less than that )
Has to be researched in late game. Adds Additional Turrets, Ammo Types, Landmines, Equipment, Capsules, Walls, Vehicles, Infinite Technologies, You wonder what such a tiny classic phone can do, especially in such an alien world...
Also adds different ways for mine scattering and sweeping.